Hello,
Is it possible to access the SSAO pass (or some other AO method) in the context of the material node window? using ambient occlusion to mask specific textures/effects etc.
Thank you
Hello,
Is it possible to access the SSAO pass (or some other AO method) in the context of the material node window? using ambient occlusion to mask specific textures/effects etc.
Thank you
SSAO is post process effect that relies on depth buffer and normals. So this is always done after the base pass. So its not possible.
Not SSAO per se, but you could use this:
https://forums.unrealengine.com/unreal-engine/announcements-and-releases/48043-engine-features-preview-7-16-2015?76771-Engine-Features-Preview-7-16-2015=
Alternatively you could look into a post-process material that uses a Scene Texture AO mask and then blend between normal view and whatever you want, but I’d go with top part
Thanks so much! Super useful!