Complete newbie question.
I am trying to get some text to display nicely on an in-game TV screen, but I can’t get rid of the glow that surrounds the text. I want the text to have clean, sharp edges.
Here is what I am getting:
The glow is not present in the blueprint:
The TextRender properties:
My font material:
To import my font, I followed the instructions here: How to make clean big text renderers with custom fonts? - Rendering - Epic Developer Community Forums
That is, I change the “Texture Page Width” and “Use Distance Field Alpha”. I also tried with and without anti-aliasing.