I have a cone, with a blueprint. When I touch the cone I want to teleport a cube from location A to B, it doesn’t matter. I just want to get the reference of the cube to be able to manipulate it from the cone blueprint.
I tried many tutorials and I’m getting errors like: “Cube blueprint” does not inherit from “Cone blueprint”
you can do this in the level blueprint. you can also create event in objects and triggers them from level blueprints
additionally you can reference other objects in 4.9 check the release note for LEVEL BLUEPRINT COMMUNICATION
cube11 is just a static mesh placed in the scene (It can’t do anything on its own) whereas cube is a blueprint that can have all its properties changed.