It seems like Get Random Point Navigable radius is broken in ue5? been having problems all day and after recreating my setup in ue4 it works perfect, then when ported to ue5 it just stops working.
Here is my very simple setup and behavior tree
Yes the character is using the correct ai controller yes the ai controller is firing off to start the behavior tree the behavior tree activates and gets all the way to the print string and here is what it looks like
In ue4 using the same copied files, the ai finds a point, goes to it and then waits like it should. But the ue5 version seems to just get stuck ticking the same location and never moving to the next part in the behavior tree.