Hiii,
So I created a plugin in c++, this plugin has a component (header placed in its Public/ folder and source files placed in its Private/ folder) here’s the class :
I’d like to create a component on an actor coded in my game’s folder (the game will serve as a demo for my plugin) here’s the actor I’m trying to use the component on :
But when I try to define an instance of my component here :
it generates me the linker error :
(I think it might that the MyCaptureComponent.cpp was not compiled when AAudioCaptureActor tried to access it)


