For blueprint, specifically, this data isn’t available. You will need to write some code to be able to access this data. You can use a function library approach, exposing your function to blueprint, then you’ll have access to your APIs. It would look roughly something like:
Header
`UCLASS()
class YOURGAME_API UYOURGAMEMeshFunctionLibrary : public UBlueprintFunctionLibrary
{
GENERATED_BODY()
public:
Thx for the fast feedback. This solution works for me. I needed to change a little bit because i have skeletal mesh actor so i need to get first the Skeletal mesh. But still works great thx.