Hi,
I wannt to get pixel normal of decal material to mask decals in addition to the front rendering.
But the “PixelNormalWS” and “VertexNormalsWS” node not working,“SceneTexture” just work on MaterialDomain=Surface.
And is there a way to make a decal work like a light only on the first layer in a fixed direction.Any ideas,thanks a lot.
These two pictures are my scene and material for test: