Good morning
Is there a way (blueprint or c++) to get the points of pathfinding for one pawn ? Like, for example the drawings in strategy games that shows you where you’re moving your units
Sorry for my bad english
Thanks
in C++ you need to call UPathfollowingComponent::GetPath
, in BP call FindPathToActorSynchronously
or FindPathToLocationSynchronously
and you’re get a BP-friendly path instance.
Cheers,
–mieszko