Hello,
Is it possible to catch an event and a state (in blueprint) of:
- Oculus is connected / disconnected,
- Camera is On / Off
- Oculus is in / out of camera range
I need to give feedback at player about his peripheral.
Thank you!
Samuel Gauthier
Hello,
Is it possible to catch an event and a state (in blueprint) of:
I need to give feedback at player about his peripheral.
Thank you!
Samuel Gauthier
Hello,
Is it possible now with the new version of unreal, 4.7?
Thank you.
I don’t know if there is an event you can attach too, but you can definitely query the HMD for this information at an interval and do your thing when a state change.
In C++, you can access the HMD by using GEngine->HMDDevice. There will be functions or variable for everything you mentionned in your question there.
Here are the functions I would use to get your 3 points, in order.
GEngine->HMDDevice->IsHMDConnected();
GEngine->HMDDevice->IsHeadTrackingAllowed()
GEngine->HMDDevice->HasValidTrackingPosition();
You can find the whole reference here:
Hope this helps!
Mick