Hello everyone!
I’ve been flipping this upside down for a while and it still puzzles me.
I’m using a LineTrace for objects that is checking what actor it hits. In this case, it hits the HandBP from the UVRF 2019 iNFINITE-CZ tutorial. It spawns two actors, HandBP0 and HandBP1.
Using the Switch on String module for checking the Out hit component, everything is good while in the editor. The hit result is “HandBP_C_0” and “HandBP_C_1”.
The problem is when I package this, the HandBP actors have a different name in the build: “HandBP_C_2147482533” for the left hand and “HandBP_C_2417482528” for the right hand…and these names are changing from time to time for no particular reason by decrementing the numbers.
My question:
Is there another way to check what hand the LineTrace hits? other than Get Object Name?
Or is there a way to set the HandBP name to something unique?
Thank you!
Adrian