Get Niagara Variable

Hello

I have a general question about Niagara.

I want to read a parameter via Blueprint. It is very easy to change a parameter via “Set Niagara Variable”. But how do I “get” the parameter into the blueprint. For example to play a sound at the system location. On the right side of the Blueprint Editor I see the parameter under “Override Parameter”. But where do I find it in Eventgraph?

Wish you a nice day

1 Like

Hi, thanks for the quick response

My Niagara system is already “Expose to library” but I can’t find the variable in the blueprint. I would also like to find all the variables in the blueprint. Such as “Age, Lifetime and Collor” etc. Where can I find them in my blueprint?

Brgds.

The closest solution I have found is to use “Export Particle Data to Blueprint”.

I have implement in my actor the “Recieve Particle Data” interface.


Then add a variable tith type ‘object’ to your Niagara system and export any two vectors and one float to that object.

1 Like

On the other hand, you can play sound right in the niagara system or in the specific emiter
image

1 Like

Hi, did you get an answer to this?
I’m also trying to get Niagara parameters from a blueprint.

Check this plugin here
https://www.unrealengine.com/marketplace/en-US/product/expose-niagara-variables-c-blueprints