Hi, everyone)
I have an actor with UParticleSystemComponent in it. The particle system is initialized in the constructor with UParticleSystemComponent.
How can I get the name (or any other properties) of the emitters that are in this particle system?
Or is the only way to do this is to spawn UParticleSystem of effect on BeginPlay and get these properties from UParticleSystem?
Oh, and the goal is to disable the emitter that has that name…)