I know I need to query Mesh Distance Field in Niagara, but the result is just not Valid. Partciels are red which means the Query Distance Field always returns IsValid = false.
Solved with the assistance of ChatGPT and previewing MDF: Make sure Mesh Distance Field exists in GPU.
You need to use Source / Attached Parent mode for your static mesh, and set it by a blueprint. Otherwise the mesh data does not exist in GPU, so Query Mesh Distance Field returns invalid.
Hi Dazi_707,
glad to see the same question as me, can you elaborate on how the blueprints are set up? I did every step as you described, but I don’t know if the blueprint part is not set up or if it’s not generating particles inside the mesh.
Hi, now there is another problem, is that if in the static mesh body generated particles, in order to see the particles inside the mesh, you need to hide the static mesh , but once the static mesh is hidden, the function is disabled, that is to say, the blue particles outside the mesh body have become red particles again.