get Mask border (edge)


I would like to get the edge of a texture, my texture is a Mask generated by the output of the kinect.

only the player silhouette appear on the texture in gray scale (from black to white), and I would like to get the edge of this mask to make and outline “effect”

Hello Talus,

So from what you have described you are trying to get an outline effect similar to a cell shader.

If you would please link a screenshot of your material and confirm that this is what you are trying to do.

Thank you,

I use ComputeFilterWidth to get what I want