Hi,
The below article shows all the list of keys as understood by unreal engine.
Now i want to get a list of all keys in C++ through some method call , so that I can match the names with the input config file keys , to validate the current input value bound to a specific action , as obtained from the config file. Something like this :
GetConfigString(TEXT("/Script/Engine.InputSettings"), key, value1, GInputIni);
if(! GetAllkeys.Contains(value1)
{
SetConfigString(TEXT("/Script/Engine.InputSettings"), key, value2, GInputIni);
value1 = value2;
}
How to I do that?