I have a UI widget with an integer for the number of perk points I currently have. When I press a button to “buy” a skill, I’d like for the perk point value to decrease by the cost of the skill. I manually set my character’s perk points to 2 for a test, and I set the perk cost to 1 but when I buy the skill the integer doesn’t update in real time
If you could post your solutions as a blueprint photo, I’d appreciate it as I’m still very new at UE4
You need to call the update perk points function in your skill button BP after you set “Perk Points” to a new value, just like you do in your Event Construct.
You’re just not updating the text that’s all