Get Instance Current State Elapsed Time() Is it normalized time for AnimSequence?

UAnimInstance::GetInstanceCurrentStateElapsedTime()
Docs:
Get the current elapsed time of a state within the specified state machine

Is the returned time value normalized to the actual length of the AnimSequence? If not, is there a function to quickly find the length of the current sequence so that it can be made to be value between 0.0-1.0 ?

Thank you