Hi,
I’m trying to deconstruct my Turn Axis Mapping so I can get the Mouse X input:
I got a reference to said key, but I would like to know how can I get a reference to its own scale so I can change it on runtime:
Thank you.
Hi,
I’m trying to deconstruct my Turn Axis Mapping so I can get the Mouse X input:
I got a reference to said key, but I would like to know how can I get a reference to its own scale so I can change it on runtime:
Thank you.
I’ve never actually set the scale directly, I would always opt to change it by multiplying the input inside a Blueprint.
However you should be able to achieve what you want by setting that struct directly, like this.
Let me know how that goes as I’m curious never having really tested it myself.
Hi, thanks for the reply.
Yeah, I ended up just changing the variable inside Character instead of switching scale for individual keys.
That was the way of doing it tho, thanks.
Hi, which variable did u change?
I´m having a very similar problem