So, I’ve an UObject created in C++ and I’m trying to script in blueprint a UFunction with the BlueprintNativeEvent specifier.
Thing is, the nodes “Get Game Mode” and “Get Player Controller” don’t show up on the graph.
I tried unchecking the context sensitivity but it doesn’t work. If I try to copy the nodes from another actor and paste them on this object I only get the message “conflicting nodes substituted during paste!” even if there are no nodes on the graph.