How can I get a game instance from this class?
if (GEngine->GetWorld() != nullptr && GEngine->GetWorld()->GetGameInstance() != nullptr)
{
UGameInstanceCPP* SGI = Cast<UGameInstanceCPP>(GEngine->GetWorld()->GetGameInstance());
SGI->Test();
}
How can I get a game instance from this class?
if (GEngine->GetWorld() != nullptr && GEngine->GetWorld()->GetGameInstance() != nullptr)
{
UGameInstanceCPP* SGI = Cast<UGameInstanceCPP>(GEngine->GetWorld()->GetGameInstance());
SGI->Test();
}
I was recently having this problem but found that removing “GEngine” from the cast fixed my problem.
If you’re still having trouble try using something like this instead:
UGameInstanceCPP* SGI = Cast<UGameInstanceCPP>(GetWorld()->GetGameInstance());
if(IsValid(SGI))
{
// Do Stuff
}