hi there, I’ve found an issue when cooking my game content. When using UE4Editor to build a full package, size of files in Saved/Cooked is less than using UE4Editor.exe or UE4Editor-cmd.exe with -run=cook in command line. All arguments are very same, actually I grab cook command from log output of UE4Editor, then type these in command line.
I have diffed a file which shows that size of cooked content generated from command line is a little large than the one generated within Editor, there are some extra bytes in front of the former one, like this:
file generated by command line is on the left, and Editor one is on the right. So where are these diff bytes coming from?