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Get currently used graphic API
Development
Rendering
UE4-26
,
UE4
,
Rendering
,
question
,
unreal-engine
66Gramms
(66Gramms)
July 28, 2022, 9:31am
2
I’ve managed to find the
solution
which is to use
FHardwareInfo::GetHardwareInfo(NAME_RHI)
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