Hello all!
I’m looking for a way to see and display the currently used graphic API (Vulkan or GLES) during runtime.
I’ve googled around and tried looking around in the engine but I haven’t found anything related.
Hello all!
I’m looking for a way to see and display the currently used graphic API (Vulkan or GLES) during runtime.
I’ve googled around and tried looking around in the engine but I haven’t found anything related.
I’ve managed to find the solution which is to use
FHardwareInfo::GetHardwareInfo(NAME_RHI)