I am using Camera Modifiers to apply certain effects when using a consumable. When I want the effect to change the camera itself, I override the BlueprintModifyCamera and have no problem stacking the effects. The function has input parameters of the current rotation, location and FOV which I can use to stack them.
However, for BlueprintModifyPostProcess there are no input parameters of the current PostProcessSettings.
Is there a way for me to get the current view’s PostProcessSettings? Doesn’t need to be a blueprint solution, I also use modifiers in C++.