Get current selected spline point in Unreal with C++

Hey there. Is there a way to get the current selected spline point in C++ or BP? I want to create a button for the level designer where he just has to click on to position a spline point to the editor viewport camera.
I have the editor viewport camera location/rotation/… Now I want to get the current selected spline point if one is selected. Does anybody has an idea how i could do that?,

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