Get Current PostprocessSetting


I see that the post process volume settings trigger the rendering as soon as the camera enters it , when the camera is not inside any volume the global postprocess comes into effect.

What is the procedure to get the currently applied post process setting ( FPostProcessSettings ) which is in effect for player camera?

Hmm I did not test it but roughly looked over the Sourcecode. It looks like they are manged in the APlayerCameraManager but not exposed to BP so you have to dig into C++ hope this is the Right spot and helps you to figure out your Problem.