I am trying to get a color from scene with a Scene Capture Component and so far I’ve managed to get that color to a material Texture Sample node. Is it possible to get this color of texture sample to a different parameter?
No, I don’t want to manually make a color in Material Blueprint. That pink color I’m having there is coming from the scene and is changing when I move my Actor which has a camera and a scene capture component on it. My goal is to change the color of an object by picking a color from the color wheel.
I mean I want to be able to pick the color and change it in game, not on editor.
Okay then you can take a quick look to this.






