I have a character with a skateboard as a skeletal mesh, and I’m basically trying to make him fall when he is jumping and the skate ‘hits’ something.
I’ve used a socket in the skateboard root bone and attached it a BoxComponent, but that box component does not generate any hit events when colliding with the environment, and it doesn’t actually collide either. I have the generate hit events checkbox activated. I’ve also tried setting the activate physics checkbox to true, but it doesn’t constrain to the socket anymore.
Basically, the collision, generate hit events, etc. work perfecty for the character’s CapsuleComponent but they don’t work for the box attached to the socket.
Could anybody help me with this issue, or maybe there’s another way to make him enter “fall” when the skate hits something and he is in air?