Hi,
I have a small class inheriting from UObject. It has two members:
public:
UPROPERTY(EditAnywhere, BlueprintReadWrite)
FString ItemName;
UPROPERTY(EditAnywhere, BlueprintReadWrite)
UTexture2D* ItemThumbnail;
So there is a design feature in UE4 where a UTexture2D will not appear in the Default Class node outputs.
The ItemName string appears just fine.
I am completely okay with this, but what is the alternative? I can’t think of any other way to expose my UTexture2D to blueprints.
Thank you!