I’ve developed a blueprint that simulates the sound of wind over the player’s ears as the player looks around. It reads the yaw rotation of the player’s head, currently with Get Base Aim Rotation for the Pawn. This works just fine in first person situations, where the entire character turns with the mouse, or just the head.
I do not own a Head Mounted Display, but I’d like to know for sure that the Get Base Aim Rotation will work the same with a Head Mounted Display as it would without. I’m wondering if anyone knows this answer?
I’d really appreciate any help! This BP would really make VR experiences much more immersive, and it’s unfortunate that I don’t currently have the means to test it with a HMD.
Here’s a video of the Adaptive Wind BP in action if anyone is curious:
Yep, GetBaseAimRotation returns whatever world direction your HMD is pointed in, taking into account both the pawn’s rotation and the HMD rotation offset from that. I just double-checked with my DK2. You should be good.
Sounds like an interesting project! And very helpful for VR if done well. Do you have a web site or something we can follow?