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Get Ball Into Hand Socket on Overlap

Hello, i am looking for a way to get a ball into my characters right hand when he walks directly over it. Currently have the ball as its own Static Mesh BP Actor. Just not sure where to go from here. Any screenshots, videos and information will be most helpful. Thank You in Advance.

Hi, you could add a box collision to your character. Then from the box collision -> On Component Begin Overlap -> check if its your ball -> if its the ball set its position to the position of your characters right hand/ attach it to your characters right hand (depending on what you want)

If I remember correctly you already ask this same question a few months back. Were you unable in following through to the end? In what part did you have problems with?