Hey, so i’m trying to get the same look in my UE5 project as the game Grime, where one part of the scene seems to be pitch black and not affected by light. Does anyone know what would be the best way to aproach this look?
Some google links of images that show the effect i’m reffering to:
Hey thanks for the reply! I played a little with custom stencils and the post process volume . Is there a way to only apply the custom stencil to one face of the cube? Similar to the cube in the left (the cube from the left has a material not a custom stencil, the right cube does have the custom stencil)