Hi there…
Situation:
Currently i load every DataTable in my
Game/99_Datas/
Folder hardcoded by hand and store them in a UDataTable variable, via my Construct function of my ActorComponent class.
My Question now is:
Is there a way to load ALL UDataTable in the Folder and add them to an array?
Cause i couldn’t find anything similar to a
TArray<UDataTable*> GetAllAssetsOfType<UDataTable*>(FString Path)