Get All Colliding Actors at BeginPlay()

I’ve made a TArray to track all of the objects currently within a collision box.
However, actors are only added on the begin overlap.
At the beginning of play, if they are already inside the collider, the begin overlap will not occur, and the actors will not be added to the list.

What’s the best way to add all the actors overlapping with a collider at the beginning of the play to a list of overlapping actors for the collider?

not sure how to do this in C++, but theres a node called get all overlapping actors or something like that, and you can plug that into event begin play, and set them all in your array

@ViceVersa is completely right! :slight_smile:

The solution ends up being one line: GetOverlappingActors(AffectedActorsArray);