I’m following this guide: How to Create a Custom Ray Tracing Shader as a Plugin | Community tutorial
I need to do custom ray tracing. But, the guide was written for solutions in UE5. It uses references that doesn’t exist in 4.27.
One of those is the TLAS (Acceleration Structure). Is there a way I can get access to the TLAS without using GetWorld()->Scene->GetRenderScene()->RayTracingScene->GetLayerSRVChecked(ERayTracingSceneLayer::Base)
?
Particularly the “RayTracingScene” object isn’t available in UE 4.27.