Get a location along a vector.

There’s something missing from the question, because you need both an original location to move away from and a direction in which to move. It would seem that this is what’s tripping you up.

Then it is fairly straightforward. Take the unit vector of the direction vector, i.e. the version of it that has direction but a length of 1, multiply that by the length d - this gives you the direction and distance to move - then add that to the original location.

I have a vector V1, and a distance d. I want to get a new location V2 that is away from V1 by distance d along the direction of V1.
(all this in 3D space).

I can’t figure out the math or how to do that in the blueprints. Would really appreciate some help.

Thanks for answering! This will help me a lot, I think.