Hi every one.
I am implementing " Georeferencing a Level" plugin in my UE5 project.
after I followed structure of this plugin , I got really bad error.
I put a “Geo Referencing System Actor” in my project and set details exactly the same as structure.
this is my preset:
As You see above I put a cone to check the accuracy(as the same location as possible). I will get the location of this cone to double check the location of “Geo Referencing System Actor”.
here is my preset in detail:
Origin in projected CRS disactivated mode:

and origin in projected CRS activated mode:

and this is my BP (of cone) for printing the location in different CRS:
So, now let’s see the result in play mode (in “origin in projected CRS activated” mode):
let’s compare them:
-
Origin in projected CRS disactivated mode:
(the gray bottom row with white data is another tool of Georeferencing plugin to show the special location of landscape in different CRS; I had been added it to triple check)
closer:
- Input(cone) - (latitude, longitude) : (35,-78)
output : (34.96039067,-77.89047787)
diff ~ (0.04,0.11) degree ~ (4.3 , 12) km!!!
- Input(cone) - (latitude, longitude) : (35,-78)
-
Origin in projected CRS activated mode:
closer:
- Input(cone)-(X,Y) : (705000,396000)
output : (715135.843, 391911.324)
and I do not want to calculate the error of lat,long in this mode!!! Too huge!
PAY ATTENTION: You may think I have mistake in Y = 396000 (which is 3960000 in structure) but UE5 crashed when I set it to 3960000, so It think it should be 396000.
- Input(cone)-(X,Y) : (705000,396000)
So, anyone knows the reason and how can I correct it? or this is internal Error and uncorrectable!
Thank YOU guys in Advance