"Georeferencing a Level" plugin has Error

Hi every one.
I am implementing " Georeferencing a Level" plugin in my UE5 project.
after I followed structure of this plugin , I got really bad error.
I put a “Geo Referencing System Actor” in my project and set details exactly the same as structure.
this is my preset:


As You see above I put a cone to check the accuracy(as the same location as possible). I will get the location of this cone to double check the location of “Geo Referencing System Actor”.
here is my preset in detail:
Origin in projected CRS disactivated mode:
image
and origin in projected CRS activated mode:
image

and this is my BP (of cone) for printing the location in different CRS:

So, now let’s see the result in play mode (in “origin in projected CRS activated” mode):

let’s compare them:

  • Origin in projected CRS disactivated mode:


    (the gray bottom row with white data is another tool of Georeferencing plugin to show the special location of landscape in different CRS; I had been added it to triple check :innocent: )
    closer:
    image

    • Input(cone) - (latitude, longitude) : (35,-78)
      output : (34.96039067,-77.89047787)
      diff ~ (0.04,0.11) degree ~ (4.3 , 12) km!!!
  • Origin in projected CRS activated mode:


    closer:
    image

    • Input(cone)-(X,Y) : (705000,396000)
      output : (715135.843, 391911.324)
      and I do not want to calculate the error of lat,long in this mode!!! Too huge!
      PAY ATTENTION: You may think I have mistake in Y = 396000 (which is 3960000 in structure) but UE5 crashed when I set it to 3960000, so It think it should be 396000.

So, anyone knows the reason and how can I correct it? or this is internal Error and uncorrectable!

Thank YOU guys in Advance :slight_smile:

HI :slight_smile:
I found the reason.
You should set Geo Referencing System Actor in (0,0) of Engine Coordinate.
Every thing Will go properly.