I have written a custom Geometry Shader in UE4.26, but it only renders in the Editor. It does not render in Development, Debug, or Shipping builds.
How can I remove this restriction and make it render during Runtime as well?
Thank you!
I have written a custom Geometry Shader in UE4.26, but it only renders in the Editor. It does not render in Development, Debug, or Shipping builds.
How can I remove this restriction and make it render during Runtime as well?
Thank you!