GeometryCollection->EnableNanite->Mesh disappears, how to fix?

Thank you! I really appreciate it!
My OS is Windows 10 Home edition (version 2004).

@SupportiveEntity
Hi again,
Any ideas?

Apologies! After some research, the DXcaps listed shader model may not have bearing on this bug and have been having trouble finding a better avenue to look into. It’s been a bit of a fun ride with this one, as I have attempted to recreate this issue with a 1660 that is also SM6.5 but with no luck. It’s starting to look like a possible bug with very specific hardware but didn’t want to submit the full bug report without better information.

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I have the same issue on My Mac Studio M2 with Unreal Engine 5.33.
If Nanite enabled, no matter is before or after crate the GeometryCollection. When it’s Nanite + GeometryCollection, the object is disappeared and I can only see the pivot on the screen.
I thought. it’s MacOS only issue until I see this post.

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