GeometryCollection->EnableNanite->Mesh disappears, how to fix?

I’m still entirely unable to replicate this with the stable launcher builds for 5.1 or 5.03. Does dropping the same geo collection in again produce any different results? Can the nanite visualizers see anything at all?

And that is a great question! It depends on the size of the chunks, in theory nanite makes rendering them better if the chunks are really multifaceted, but how much I couldn’t say. Since they are kind of already instanced meshes, they are pretty performant rendering wise already, less so for every other portion of chaos since it’s really heavy and constant physics.