Geometry Shader, easy access ?

Hello guys,
i recently created a shader prototype in ShaderTool and would like to implement it into UE4.

For this i need access to the Triangle / Vertices Positions of each actor in the scene so i can modify these in the Geometry shader.

Is there a simple way to get access to the geometry shader in unreal ?

Any advice is welcome :slight_smile:

kind regards

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I think this page should get you started. Shader Development