I have a problem with Unreal Engine 4.26.
When building geometry objects, they seem to have a side that is being lighted by the light source (movable) and a shadow side, but they don’t cast shadows.
I’ve made a screenshot with the problem. When building whole houses, the geometry doesn’t cast a shadow but meshes that I import into unreal engine do.
I hope you can help me! The light source is set to ‘movable’, but I also tried ‘static’ and ‘stationary’ and I haven’t found ANY solutions on google.
Have a good day!