Geometry collections with one way collision enabled cannot break from collision

See repro steps. My expectation is that GCs with oneway interaction cannot cause other non-oneway GCs to break by colliding with them, but they should be able to break themselves.

Steps to Reproduce
Create a basic map, add a default cube a few meters above the floor, convert it to a geometry collection fracture it. Set its damage thresholds to 0. PIE, it should fall on the floor and break. Set its one way interaction level to 0. PIE, hits the floor and doesn’t break.

Thanks Max, and confirmed

Bug added and triaged, tracker here: https://issues.unrealengine.com/issue/UE\-392998

Best

Geoff