After enable nanite Option for Geometry collection,
GC is going invisible.
How Can i Enable nanite for GC?
what am i missed ?
I am having the same problem. Did you ever find a solution?
It is possible that this occurs because Nanite is not supported by the system’s Shader Model or the Targeted RHI. When I was trying this, my system had Shader Model 6.5 which was just shy of Nanite support. Since upgrading I have not tried this, because I don’t like the lighting differences in DirectX 12 over 11.
If this was indeed the issue, it seems like maybe GCs should behave the same as regular meshes when Nanite is enabled? That is, if the system doesn’t support Nanite, basically use the non-Nanite version, rather than turning invisible.
I’m having the same issue (on 5.3.2). It’s not a shader model issue, because I’m using a 4070, Windows 11, fully updated drivers, etc.
thanks for letting me know there was a geometry collection without nanite too, that i could disable it in the options <3