Geometry collection or fractured mesh niagara system?

Is it possible to render a geometry collection from niagara instead of the actor component or actor itself? Or somehow fracture a mesh as a niagara system? I don’t really need it to be perfect, but I’d prefer to be able to render broken boxes as short lived temporary particle effects. They don’t need a bunch of world interactivity and physics beyond collision with the floor.

Hey there @Krileon! I would recommend going with Niagara mesh particles for the performance and lack of a need for interactivity. Start by fracturing the mesh as you would normally, then select all of the pieces in the fracture menu and use the To Mesh function under utilities.

You will end up with lots of little pieces you can plug into Niagara’s mesh renderer array:

They maintain their pivot offset, so if 0,0,0 they still form the mesh as well, so if you destroy the original object when spawning this it should (mostly) be a seamless transition.

Let me know if you have any questions.