All my geometry collections has changed it’s material to the default world grid material. The material in their material slots is the correct one, but when I have the geometry collection in the level, it’s material is the world grid material. Is it a known bug? I have’nt seen a topic on this one.
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It’s like the uvs were so wrong, the material couldn’t be used on it. Did you find something ?
Edit : seems like it’s related to Nanite. If you disable it, the material works.
So I guess, 5.3 : no masked material support for nanite geometry collection.
select the material, and used the the detail pannel, in the usage, “used with Gemetry Collections”(checked)