We have a level that uses geometry brushes for walls. They can be seen in editor in Windows, but I can’t see them on my Mac in editor (works as intended in Game mode, though).
“SceneCulling instance hierarchy is disabled as UseNanite(METAL_SM5) returned false, for scene: ‘World /Game/Maps/Whitebox.Whitebox’.”
I’m fairly certain this is why, but I couldn’t figure out what to do about this.
Unreal Engine version: 5.4.3