Geometry Appears Incomplete in Viewport

Hi everyone,

I’m working with a Rural Australia tree asset from Fab, imported as a .uasset into Unreal 5.7. I’ve noticed a strange issue with the geometry rendering in the viewport:

  • When I open the Modeling Tools inspector, the tree mesh looks complete - all branches and leaves are visible.

  • When I exit the inspector and return to the regular viewport (even with Nanite disabled), some branches and leaves appear to be missing or incomplete.

This also happens in game.

What could this be?

This is with the viewport enabled (no inspector)

This is with the inspector enabled