The effects are insane. I hope it won’t cost 200K bucks to get it.
Please do one favor for us: release this demo on Market Place to try it just like Allegorithmic let us download two of her demos. PLEASE PLEASE PLEASE.
First – that looks really, really good for a real-time GI solution!
Second, it’s not perfect – the arm rest on the couch should occlude the pillow next to it, probably a little more in towards the backrest rather than out towards the front edge. Also, the red specular on the backrest should probably be more occluded towards the bottom. See picture:
Again – this is an opportunity for even more improvement; I’m actually impressed by what it does already!
So. If this would require similiar amount of precomputation to Distance Fields, and would present similiar limitations then IMO it would be totally worth it.
Of course if they tone down with price…
Oh hell. Geomerics is owned by ARM now. So ARM Pretty please provide free integration to unreal, so you can get cool looking real time games on mobile ;>
For me it makes you realise how gorgeous lightmass looks though, the major concern I’d have is if it’s anything like Unity’s integration I’d have to demo a current release before considering purchase.
Exactly, you can’t release an 80GB game, 50 % of it taken up by lightmaps and I did a scene with Unity. It was 5 trees, 4 building and a plane mesh with a mat added and it took around 3 - 5 hours for it to pre-compute for dynamic GI, yes you can drop the resolution but kind of defeats the point somewhat? At some point you’re just better off using Dynamic lighting and a Skylight… I’m not saying this is reflective of Enlighten as a whole, but if that’s where it’s at right this second as said I’d have to do some serious in depth testing before purchase.
Agreed regarding Lightmass - yeah, it looks great in most cases, but on Landscapes I get horrible splotches everywhere even with resolution set to 10, which eats up my 16GB of RAM and takes about an hour on preview.