I am having an issue with printing to the screen using GEngine->AddOnScreenDebugMessage(). Right now I have to notify players in playtests if an IsValid was tripped. I am able to print in PIE, but not in packaged development builds for Win64. Just wanted to confirm printing to screen using that GEngine function should show up in a Development build.
Also, the Print String node in BP’s are printing to screen in a development build.